Collaborative Fragment Shader
with Lan Zhang
“Bloop” is a collaborative coding environment for writing GLSL fragment shaders across WebSockets. The application was built in a matter of days amid fast transitions to virtual learning during COVID-19. It uses Three.js and socket.io.
Anna Garbier contributed as co-designer and co-coder.
The following screenshots were captured during a Zoom class as our peers used the application.